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  • Wikipedia
    Is likely the most commonly known public wiki and according to Wikipedia, it is the worlds largest functioning wiki. It is a “free encyclopaedia that anyone can edit” and thus is an “open source”, where open source refers to allowing anyone to edit content.
  • MySpace
    Likely the most popular online social networking site in the English-speaking world. The over one hundred million user accounts and the current American legislation that seeks to eliminate its presence in public institutions both attest to its resounding popularity.
  • Second Life
    Second Life blurs the line between reality and the virtual-world. Members of Second Life meet, socialize, entertain, govern, work, pay taxes, and generally go about daily life in the virtual world.
  • Sharepoint
    A free application created by Microsoft which enables users to share information, collaborate on documents, and collect team knowledge over the internet or an internal secured corporate network. Think of sharepoint as the ‘business’ version of an online social network.
  • del.icio.us
    A service that provides a way for people to organize their favourite websites. Much like many other social bookmarking services, del.icio.us is not private; therefore, whatever information one puts in becomes available for everyone to see.
  • StumbleUpon
    Enables “social surfing” – it retrieves websites that other Net surfers deem relevant to you according to your user profile.
  • Yahoo My Web 2.0
    Taking a new approach to community-based searching. Users create a personal web and interact with a trusted community of contacts, upon whose expertise their searching relies.
  • Slashdot
    Predates the social bookmarking phenomenon, having been created in 1997, but it is a forerunner of the social bookmarking news sites.
  • Digg
    A social bookmarking site devoted to news. Users submit links to news stories, and other users vote on them (or “digg” them). The most popular stories appear on the homepage, sometimes within minutes of their original posting; alternatively, if a story does not receive enough “diggs” within twenty-four hours, it drops out of the upcoming stories queue.
  • Furl
    Both a social bookmarking tool and a personal archive; it saves a copy of each page a user bookmarks. This can obviously be very useful.
  • Flickr
    A photo sharing website, thus it is a unique social bookmarking tool because it contains digital images. Flickr serves the same purpose as the social bookmarking tools that contain links because Flickr photos are also tagged and browsed.
  • YouTube
    This is another example of a social bookmarking tool that deviates from the concept of linked text. YouTube contains videos - frequently homemade videos.
  • Connotea
    A free social bookmarking site that is geared towards clinicians and scientists. Users can save and tag links to any web pages that they want to remember and/or reference.
  • Many-to-Many
    A group weblog on social software.
  • Socialtext 2.0
    A fundamental redesign of the user interface, resolving the complexity that confronts new wiki users while preserving the power of a flexible enterprise tool.

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« August 2001 | Main | July 2003 »

Collaborative Software

Collaborative software, also known as groupware, is application software that integrates work on a single project by several concurrent users at separated workstations (see also Computer supported cooperative work). In its modern form, it was pioneered by Lotus Software with the popular Lotus Notes application running in connection with a Lotus Domino server; some historians argue that groupware was anticipated by earlier monolithic systems like NLS.

Software becomes more valuable when more people use it and thus Metcalfe's law applies. For example, calendaring becomes more useful when more people are connected to the same electronic calendar and choose to keep their individual calendars up-to-date.

The more general term social software applies to systems used outside the workplace, for instance, online dating services and social networks like Friendster. The study of computer-supported collaboration includes study of the software and social phenomena associated with it. These are covered in different articles.

Overview

Collaboration, with respect to information technology, seems to have many definitions. Some are defensible but others are so broad they lose any meaningful application. Understanding the differences in human interactions is necessary to ensure the appropriate technologies are employed to meet interaction needs.

There are three primary ways in which humans interact; conversational interaction, transactional interaction, and collaborative interaction:

Conversational interaction is an exchange of information between one or many participants where the primary purpose of the interaction is discovery or relationship building. There is no central entity around which the interaction revolves but is a free exchange of information with no defined constraints. Communication technology such as telephones, instant messaging, and e-mail are generally sufficient for conversational interactions.

Transactional interaction involves the exchange of transaction entities where a major function of the transaction entity is to alter the relationship between participants. The transaction entity is in a relatively stable form and constrains or defines the new relationship. One participant exchanges money for goods and becomes a customer. Transactional interactions are most effectively handled by transactional systems that manage state and commit records for persistent storage.

In collaborative interactions the main function of the participants' relationship is to alter a collaboration entity (i.e., the converse of transactional). The collaboration entity is in a relatively unstable form. Examples include the development of an idea, the creation of a design, the achievement of a shared goal. Therefore, real collaboration technologies deliver the functionality for many participants to augment a common deliverable. Record or document management, threaded discussions, audit history, and other mechanisms designed to capture the efforts of many into a managed content environment are typical of collaboration technologies.